Hair can be a challenge when developing in VR. In SYREN we tackled this problem in 3DSMax using it’s different physics systems. We started by optimising the hair mesh, then rigging each chunk of hair, then we simulated in 3DSMax the movement of the hair. We had to do this for each hair style for each bit of animation on all of the types of hair. It was a lengthy process but we learnt an awful lot!