Space. We love it. We also love creating cinematic experiences. In REACH (which is still under wraps), you take control of a mission specialist, as she attempts unlock the mysteries of a strange cube that has appeared over Earth.
Designed as a multi-platform entertainment property for VR game, VR-arcade, short film, and 360 film, this space adventure and puzzle game, involved implementing Fluid zero-g controls and realistic physics; player driven character animations; and a debris fields with thousands of instances.